Thought I’d repost this from last year, it is an invaluable rundown of power-leveling your cooking during the Pilgrim’s Bounty from Wow.com.
For anyone out there playing ANY toons that do not have 350 cooking skill, please read this immediately!
Ok, so this is like, last minute, but I needed to put this out there so anyone reading might have a chance to take advantage of this, (which I will be doing RIGHT after I publish this post).
Per. a post at WoW.com and a rundown given by a poster at Wowhead.com , during Pilgrim’s Bounty, (
ending tonight at 11:59p server time… that’s in like 8 hours!!), you can easily level your cooking from 1-350 for as little as about 10g in mats, (either vendor mats or easy farming right next to vendor).
Yah, so for all you slackers out there, you have NO excuse to not have at least 350 cooking, (well, actually, you would if you just found out about it or didn’t log in during Pilgrim’s Bounty.
So, here is the quick version rundown, (all recipes from holiday vendor):
Level 60-100 – Buy Bountiful Cookbook to obtain Spiced Stuffing recipe, use spiced bread from previous leveling and Autumnal Herbs (holiday vendor).
Level 100-160 – Buy Pumpkin Pie recipe, buy honey (holiday vendor) and Ripe Pumpkins (
DarnassusStormwind holiday vendor).
Level 160-220 – Buy Cranberry Chutney recipe, buy more honey and Tangy Cranberries (IF holiday vendor).
Level 220-280 – Buy Candied Sweat Potatoes recipe, buy sweet potatoes (Darn holiday vendor), honey, and Autumnal Herbs. (Note, you should buy all your pumpkins and lots and lots of sweet potatoes with one trip to Darn).
Level 280 – 350 – Buy Slow Roasted Turkey recipe, buy more sweet potatoes and honey and acquire turkeys from farming in Elywnn Forest.
That’s it! Some running around and minimal farming/gold and you too can be a cook! Just hurry, like I said, it ends in just 8 hours!
Direct from Totalbiscuit, T-11 previews and commentary on all classes. Also, Cata is almost here! Decided it’s time to come back and start being active again ;) More to come!
For your convenience, shortcut links to the different class previews movie times:
Rogue “Wind Dancer”
Shaman “Raging Elements”
Hunter “Lightning Charged”
Paladin “Reinforced Sapphirium”
Death Knight “Magma Plated”
Yes, this is my baby priest Sanguis on Ysera, exploring the uncharted wilderness ;) Took the video about a week ago, so this is definitely live, (well, it would be if the server was up (Yes, I know it sucks and has no music… my first video on YOUTUBE EVAR… I’ll looking into some video-editing software soon and maybe get into it, was pretty fun, (big thanks to Wegame for not gouging me for the free in-game video capture, unlike some OTHER well-known capture solution, (*cough FRAPS *cough $35.00 *cough).
Ok, so the obligatory “why I haven’t been writing” paragraph… been called on by my guild to basically have two mains… that’s right, both Ray and El have been pulling double-duty… and with that and my per-Cata priest project, haven’t had much of a chance to comment on all the rogue “developments” for Cata. (I put the quotations around “developments” because we know probably 50-75% of what is out there right now on BETA will get twisted and changed come the live release anyways).
I’m still here, still reading all your great WoW and Rogue related blogs, so keep up the good work rogue/Wow community, cause this rogue is semi-afk from the blogging scene until Deathwing makes his grand appearance
Just got word that rogues are getting a new talent in Cataclysm called the, “Creepy Watson”. Check out the demo.
Basically, we move in the broad day light WITHOUT BEING SEEN MOVING… like a NINJA!
Also, based on this movie:
SUGGESTED VIDEO (thanks Ian) – “The Weeping Angels” – Dr. Who
i wish. [addendum: especially that "Weeping Angels" bit, THAT would strike fear into a few people in BG's! - when opponent facing rogue, becomes completely unharmable, as soon as they look away/turn their back, +200 speed boost and +2000 AP... THAT would be crazy OP and a top tier subtlety talent!]
Just so ya’ll know, I have been raiding still, working with my guild into ICC progression still, working on my Paladin, which substitute heals ICC progression, and leveling my Priest shadow to 80 before Cata… so I’ve been busy but not necessarily only on roguish stuff
Well, probably about 2 hours after I edited my post last night lamenting Blizzard’s lack of following through with their deadline on posting proposed changes to the rogue, those sneaky bastards at Blizzard channeled their inner rogues and posted the rogue changes right before midnight PST. Pairing that with the fact I worked all day today, I am not posting my reaction much after most other rogue bloggers have already thrown their two cents in.
But yah, I’m still gonna do it ;) Please please comment and point out things that perhaps you like about this or parts that I have misinterpreted, this is all still pretty darn new, (ie. less than 24 hours old).
|Redirect (available at level 81): Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue’s current target, helping to ensure combo points aren’t wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.|
This was SO needed! The FRUSTRATION of building 4-5 CP only to have your target die not only kills your DPS but pisses the CRAP outta ya. While most rogues will pull off that last second finisher, there are times where your party is crittin’ the hell outta something toward the end and you just don’t get it in. Also nice that we can use Slice and Dice on these points… so we can easily carry our CP over to another mob quite a bit away and start up our Slice and Dice without having to Mutilate first. (I mean, if it drops… if it’s still up you can Mutilate the hell outta it). I assume that there will be some type of start-up limit, (like TotT), where you will have to use your redirect within a certain timeframe before making the CP points nul.
|Combat Readiness (level 83): Combat Readiness is a new ability that we intend rogues to trigger defensively. While this ability is active, whenever the rogue is struck by a melee or ranged attack, he or she will gain a stacking buff called Combat Insight that results in a 10% reduction in damage taken. Combat Insight will stack up to 5 times and the timer will be refreshed whenever a new stack is applied. Our goal is to make rogues better equipped to go toe-to-toe with other melee classes when Evasion or stuns are not in play. This ability lasts 6 seconds and has a 2-minute cooldown.|
Umm… I MIGHT be reading this incorrectly… but if each stack of this buff gives 10% damage reduction, would that mean all 5 stacks would give a 50% damage reduction?!? FINALLY, I’ll be able to kill that pesky Prot Paladin!! 30 sec. total uptime makes this SLIGHTLY less OP… but yah… unless I am totally reading this wrong… we are going to have a much more viable survival mechanism! As far as PVE application… probably only helpful for when you come “toe-to-toe” with some adds during a boss fight, (Rogue Tank anyone? Probably not.)
|Smoke Bomb (level 85): The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities. Enemies can move inside the cloud to attack, or they can use area-of-effect (AoE) abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.|
No more LOS pulls!?! Oh Oh, suddenly you WANT us on your raids and dungeon runs for our UTILITY again?!? I see how ya are. Pretty awesome applications for PVP too, but even though he hasn’t posted about it yet, I’m sure he will, so I’ll leave that writeup in more capable hands.
The rest of the changes are tweaks and changes to existing mechanics of the rogue class… however you will apologize if I don’t deal with the PVP aspects as I haven’t been much into PVP lately and leave these abilities reactions in more capable hands.
|In PvE, even accounting for active modifiers like Slice and Dice and Envenom, a very large portion of the rogue’s damage is attributable to passive sources of damage. Yes, they are using abilities for the entire duration of a fight, but we want to reduce the percentage of rogue damage that comes from auto-attacks and poisons. More of their damage will be coming from active abilities and special attacks.|
So people in Blizzard finally found a way to nerf Assassination rogues to the point that they will (probably) no longer be THE PVE spec of choice… with the lose of our white and poison damage vitality, you might think that haste will no longer be stacked… however I have heard rumors that haste will increase energy generation, but that wasn’t confirmed in this release… we’ll keep our eyes out for these changes.
|We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).|
I’m sorry… but who in there RIGHT MIND would convert DPS pounding CP into SELF-HEALING?? MAYBE this might be viable if your Redirect is on cooldown and this ability has a VERY LOW energy requirement, or maybe leveling… but DURING a raid situation, would there really be any time in which we would STOP DPS’ing to heal for a “small heal-over-time”… Gift of the Naruu before the SLIGHT buff a few patches ago? no thanks, that’s what healers are for (ok ok, before all the healer hate, would you seriously look for me to BANDAGE myself in the middle of a fight??)
|As we’ve done recently with some of the Subtlety abilities, we want to make sure more rogue abilities aren’t overly penalized by weapon choice. With a few exceptions (like Backstab), you should be able to use a dagger, axe, mace, sword, or fist weapon without being penalized for most attacks.|
More weapons for Rogues. Cool. Didn’t almost every other class already have this? Gee, thanks Blizz.
|Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, we hope to allow rogues to apply poisons to their throwing weapons.|
So yah, that makes sense… BUT HOLD ON! Did they say our poisons could proc?? Does that mean if we continue to get energy regeneration from talents and gear, that if we FoK into a group, and some of the get a Deadly poison proc… we could get energy regen from it?? HEH HEH. I’ve been reading some of the other posts, and supposedly this is something that already happens with talents… (guess I don’t use it enough to have noticed :P), maybe making this universal? Maybe a big change, maybe not.
Anyways, those are my kneejerk reactions for now: if you want more, check out these other Rogue Community Blogger’s reactions to the announcement today:
Slice and Dice – Cataclysm Rogue Changes – New Talents
RogueRogue – Rogue Cataclysm Class Preview
Rogue Raider – Rogue Raider Buffs
Eviscerate Spam – Evee’s Inner Thoughts on Rogue Preview
Azure Shadows: – Rogue Cataclysm Preview Musings
DPS For Dummies – Initial Thoughts: Cataclysm Rogue Review
Kill That Cheerleader – Rogue Preview
D. of Ravenholdt Manor - Proposed Cataclysm Rogue Changes
Forever A Noob – Cataclysm Rogue Preview
Blame Squelchy – The Cataclysm Rogue Preview
Did I miss your preview reaction? Leave a comment below and tell us where you put it, gal’darn it!
OMG OMG! This is freaking killing me! So we have gotten the Cataclysm class previews for Shammies, Locks, Priests and Warriors… and Rogues are on tap for tomorrow (sorry, I”m losing track of time, it’s hopefully later TODAY!!).
Let’s hope the abilities and changes aren’t, well, LAME.
My wishlist includes more ninja-y-like abilities like being able to walk on tree branches and water, (without sprint and the glyph… ie. all the time), and the ability to dodge incoming projectiles all “matrix” like.
(UPDATE: OK, so it is now April 9th and still no news… you guys are killing me here… I hate you Blizzard… hate you so much…)